SEFLIN Virtual Conference

Libraries: The Intersection of Technology and Innovation

September 18, 2020      

              
Today’s Public, Academic and Special libraries claim innovation as our middle name, with a renewed focus on the needs of the varied communities we serve. Technology offers new opportunities for inventive programming, as well as pathways for providing access to transformative information for all who seek it. Virtual reality, gaming, and maker-spaces continue to spark interest while income inequality and privacy concerns remain challenges to overcome. The Intersection of Technology and Innovation affords opportunities to engage individuals with information and choice, through the human connection remains a vital aspect of engagement and community-building one individual at a time.

Keynote Speaker

Jane McGonigal, PhD Director of Game Research and Development Institute for the Future~Palo Alto, California
Presentation Title: Gaming for Change and Resilience
What could be different in the future? Play a game with legendary game designer and New York Times bestselling author of Reality is Broken Jane McGonigal and unstick your mind about what’s possible for the future of libraries and your community. You’ll learn how to look for clues about what’s already changing, and how to get inspired by those clues to playfully redesign the rules of reality. Have fun, build a new creative skill set, and learn how collaborative games can create change and greater resilience in your community.
 
About the Presenter
Jane McGonigal, PhD, is the Director of Game Research and Development for the Institute for the Future in Palo Alto, California. She believes game designers are on a humanitarian mission — and her #1 goal in life is to see a game developer win a Nobel Peace Prize. She is the author of two New York Times bestselling books: Reality is Broken: Why Games Make Us Better and How They Can Change the World and SuperBetter: The Power of Living Gamefully. You might know Jane from her TED talks on how games can make a better world and the game that can give you 10 extra years of life, which have more than 15 million views. She is also the inventor of SuperBetter, a game that has helped more than a million players recover from symptoms of depression, anxiety, chronic pain, and traumatic brain injury.